Thursday, January 28, 2016

Just about everything about sounds and audio control on my Android L Moto E 2015 is a freaking effing nightmare of horrible, horrible usability. The lag. The complexity. The outright bugs.

Just a freaking piece! of! shit! user experience.

Wednesday, January 27, 2016

if you pronounce GIF as "jif" rather than, well, "gif", that might be enough for me to give you a strong-no-hire. just sayin'.

(i kid! i kid!)
so usually there's something like

1) do step 1
2) do step 2
3) ???
4) profit!

but i think my version would end up being something like:

1) do step 1
2) do step 2
3) ???
4) h8!

Thursday, January 14, 2016

Where to start the back handed bitch slapping?

http://appleprogramming.com/blog/2013/12/26/xctest-assertions-documentation/
No, really, I love how some types of tests in Xcode can only be run on the Simulator, and other kinds of things can only be run on a device. WHAT! EVER!
There are many reasons that I do no like the Apple iOS developer experience.

Random e.g.
https://forums.coronalabs.com/topic/33811-your-application-does-not-have-a-valid-signature/

And - oh my fucking god - e.g.
 http://stackoverflow.com/questions/21328258/the-application-does-not-have-a-valid-signature-shows-every-second-time-in-xco
I sure wish UX was somehow more of a real forcing function in capitalism. I wish that the things which pretty much discourage the users from forking over money would have more immediate and drastic effects. I just cannot fathom how the folks who make things seem to time and again make stuff that is preventing me from wanting to spend money.

Now, I would also extend that to the idea of getting eyeballs, since that is another form of currency in this day and age. E.g. windows phone 10 app store showed something at costing $ and then I drill in and find out there is also a free trial (ad supported) version.